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Workshop

Character Animations

After I draw the character in photoshop, I splited the character image. splited images are head, shoulder, body, right arm, right hand, left arm, left hand, sword, right upper leg, right leg, right foot, left upper leg, left leg and left foot. I made sprite animations using these rotated or scaled sprites.

Cathy's animation

- Walk

- Jump

- Melee attack(sweeping sword)

- Look up

- Climbing a ladder

Game Engine

Unity 5.2

This engine is very useful and helpful game engine for not skillful programmer.

Monsters Design

I'm not professional artist but I've been trying to design and draw like a simple cartoon style because I like a cartoon. These monsters are not stylish but simple so you can easily see them in the game.

UI Design

Skill buttons, healthbar and portrait are designed by me but in case of stage buttons, common buttons and store UI, I paid and bought them. Sometimes this is very helpful to save your time. 

Scripts

All scripts in the game are C# scripts. Third-party programs or plugins are useful to me. But that's my job to edit the scripts so that connected to the other game systems. Sometimes I made own my scripts by my self. For example, trap, breathing in a water, lever and disappear platform.

To make own script is very helpful to developer but it's very hard work making all systems alone. ^^

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